![]() ![]() Another similar incident many years later involved Electronic Arts forcing Origin Systems to rush Ultima IX: Ascension. ![]() The most infamous occurrence was the Atari 2600 adaptation of Steven Spielberg’s highly regarded film, E.T., which ended up being one of the factors behind the industry’s crash in North America in 1983. By this point in history, there were many stories of promising games being rushed only to be utterly unplayable upon release. Suddenly, they found themselves in the exact same situation they faced when developing the original Metroid Prime. This was highly troubling for the Retro staff, as only thirty percent of the game had been completed by that point. Production went smoothly until August of 2004 when Nintendo issued an ultimatum: the game needed to be completed in three months to coincide with that year’s Christmas season. With an established engine and control scheme, they now had the artistic freedom to do as they wished for this new installment. For the follow-up to their hit, Retro opted to use new sound models, weapon effects, and art designs in lieu of recycling assets from Metroid Prime. Naturally, in response to this, Nintendo requested the creation of a sequel. ![]() With the critical and commercial success of Metroid Prime and Metroid Fusion, Retro Studios and Nintendo managed to revitalize the dormant Metroid franchise. ![]()
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